Conversion from 100 Megabits per second to Megaoctets per second

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Formula to convert Megabits per second (Mbit/s) to Megaoctets per second (Mo/s)

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Megabits per second to Megaoctets per second conversion table

Megabits per second (Mbit/s)Megaoctets per second (Mo/s)
1 Megabit per second0.125 Mo/s
2 Megabits per second0.25 Mo/s
3 Megabits per second0.375 Mo/s
4 Megabits per second0.5 Mo/s
5 Megabits per second0.625 Mo/s
10 Megabits per second1.25 Mo/s
20 Megabits per second2.5 Mo/s
25 Megabits per second3.125 Mo/s
50 Megabits per second6.25 Mo/s
100 Megabits per second12.5 Mo/s

Data-transfer rate reference points

ReferenceMegabits per second (Mbit/s)Megaoctets per second (Mo/s)
A dial-up modem0.056 Mbit/s0.007 Mo/s
Typical home broadband100 Mbit/s12.5 Mo/s
Gigabit Ethernet1000 Mbit/s125 Mo/s
Streaming a 4K film25 Mbit/s3.125 Mo/s

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Information about the Megabit per second (Mbit/s)

The megabit per second is a unit of data transfer rate equal to one million bits per second. Its symbol is Mbit/s, often written Mbps. It is the unit in which internet connections are sold, which makes it the data unit most people encounter by name.

Because it is a decimal million and not 1,048,576, the conversion to octets is exact and easy: one megabit per second is 125 kilooctets per second, so a hundred-megabit connection delivers about 12.5 megaoctets per second at best. Anyone who watches a file transfer and does the division has understood the entire relationship between how connections are advertised and how transfers are reported.

What a household actually needs is far below what it usually buys. Standard-definition video streaming uses about 3 megabits per second, high definition about 5, and ultra-high definition about 25. A video call is around 3 to 8. A large family watching four separate high-definition streams while somebody downloads a game is using perhaps 60 megabits per second, which a hundred-megabit connection handles comfortably.

The reason to buy more capacity than that is not peak speed but behaviour under load. A link that is near its limit develops queues, and queues add delay, which shows up as stutter in video calls and lag in games. A connection with generous headroom keeps its latency low, and that is a more noticeable improvement than a higher number on a speed test.

Wired local networks pass through this range on the way up. The original Ethernet ran at 10 megabits per second, its successor at 100, and both were the standard office connection for a decade each before gigabit replaced them. Wireless standards followed the same path with a lag, and both are now measured in hundreds of megabits or in gigabits.

Real throughput is always below the nominal rate. Protocol overhead takes 5 to 10 per cent on a wired link; a shared wireless channel loses much more, because the medium is divided between all the devices using it and interference forces retransmission. A connection advertised at 100 megabits per second measured at 90 over cable and 50 over a busy wireless network is behaving normally.

One megabit per second equals 1,000,000 bits per second, 125 kilooctets per second, or about 0.9537 mebibits per second.


Information about the Megaoctet per second (Mo/s)

The megaoctet per second is a unit of data transfer rate equal to one million octets per second, or eight megabits per second. Its symbol is Mo/s. It is the unit in which storage devices and their interfaces are rated, and the one a file manager shows while a copy is running.

Storage speeds fall naturally into this range. A mechanical hard drive sustains 100 to 250 megaoctets per second on sequential reads. A solid-state drive on the older interface reaches about 550, which is the limit of that interface rather than of the drive. A modern drive on the faster interface reaches several thousand, at which point the unit gives way to gigaoctets per second.

Interface speeds tell the same story from the other side. The successive versions of the universal serial bus have offered roughly 1.5, 60, 625 and 2,500 megaoctets per second at their nominal rates, and memory card standards have followed a similar path. A device is always limited by whichever of the two is slower, and matching them is the practical art of building a fast system.

For everyday sizes, one megaoctet per second transfers a photograph in a couple of seconds and a two-gigaoctet film in about half an hour. At 500 megaoctets per second the same film takes four seconds. That contrast explains why the perceived speed of a computer changed so completely when solid-state storage replaced mechanical drives, even though processors improved far less over the same period.

Sequential rates like these are the best case. Reading many small files instead of one large one costs far more, because each file requires locating its data and reading its record. A drive that sustains 500 megaoctets per second in sequence may manage only a few tens when copying a directory of thousands of small files, and that is where the difference between drive technologies is most visible.

The unit also describes the throughput of a busy network connection: a gigabit link delivers 125 megaoctets per second at best, so a fast local network and a fast drive are now comparable, and neither is obviously the limiting factor in a transfer.

One megaoctet per second equals 1,000,000 octets per second, 8 megabits per second, or about 0.9537 mebioctets per second.