| Megabits per second (Mbit/s) | Terabits per second (Tbit/s) |
|---|---|
| 1 Megabit per second | 0.000001 Tbit/s |
| 2 Megabits per second | 0.000002 Tbit/s |
| 3 Megabits per second | 0.000003 Tbit/s |
| 4 Megabits per second | 0.000004 Tbit/s |
| 5 Megabits per second | 0.000005 Tbit/s |
| 10 Megabits per second | 0.00001 Tbit/s |
| 20 Megabits per second | 0.00002 Tbit/s |
| 25 Megabits per second | 0.000025 Tbit/s |
| 50 Megabits per second | 0.00005 Tbit/s |
| 100 Megabits per second | 0.0001 Tbit/s |
| Reference | Megabits per second (Mbit/s) | Terabits per second (Tbit/s) |
|---|---|---|
| A dial-up modem | 0.056 Mbit/s | 0.000000056 Tbit/s |
| Typical home broadband | 100 Mbit/s | 0.0001 Tbit/s |
| Gigabit Ethernet | 1000 Mbit/s | 0.001 Tbit/s |
| Streaming a 4K film | 25 Mbit/s | 0.000025 Tbit/s |
The megabit per second is a unit of data transfer rate equal to one million bits per second. Its symbol is Mbit/s, often written Mbps. It is the unit in which internet connections are sold, which makes it the data unit most people encounter by name.
Because it is a decimal million and not 1,048,576, the conversion to octets is exact and easy: one megabit per second is 125 kilooctets per second, so a hundred-megabit connection delivers about 12.5 megaoctets per second at best. Anyone who watches a file transfer and does the division has understood the entire relationship between how connections are advertised and how transfers are reported.
What a household actually needs is far below what it usually buys. Standard-definition video streaming uses about 3 megabits per second, high definition about 5, and ultra-high definition about 25. A video call is around 3 to 8. A large family watching four separate high-definition streams while somebody downloads a game is using perhaps 60 megabits per second, which a hundred-megabit connection handles comfortably.
The reason to buy more capacity than that is not peak speed but behaviour under load. A link that is near its limit develops queues, and queues add delay, which shows up as stutter in video calls and lag in games. A connection with generous headroom keeps its latency low, and that is a more noticeable improvement than a higher number on a speed test.
Wired local networks pass through this range on the way up. The original Ethernet ran at 10 megabits per second, its successor at 100, and both were the standard office connection for a decade each before gigabit replaced them. Wireless standards followed the same path with a lag, and both are now measured in hundreds of megabits or in gigabits.
Real throughput is always below the nominal rate. Protocol overhead takes 5 to 10 per cent on a wired link; a shared wireless channel loses much more, because the medium is divided between all the devices using it and interference forces retransmission. A connection advertised at 100 megabits per second measured at 90 over cable and 50 over a busy wireless network is behaving normally.
One megabit per second equals 1,000,000 bits per second, 125 kilooctets per second, or about 0.9537 mebibits per second.
The terabit per second is a unit of data transfer rate equal to a thousand gigabits per second. Its symbol is Tbit/s. It is the unit of the internet's backbone: the submarine cables, the exchange points and the long-haul optical links that carry traffic between continents.
A single modern transoceanic cable carries several hundred terabits per second. It achieves this not with one enormous channel but with wavelength division multiplexing, which sends dozens of separate colours of light down each fibre at once, and with several fibre pairs in the same cable. Each wavelength carries a few hundred gigabits, and the totals add up.
The historical comparison is worth stating plainly. The first transatlantic telephone cable, laid in 1956, carried thirty-six simultaneous voice calls. A cable laid in the 2020s carries hundreds of terabits per second, enough for hundreds of millions of simultaneous calls. That is a factor of roughly ten million in seventy years, and it was achieved almost entirely by changing what is sent down the glass rather than by laying more cable.
Internet exchange points, where networks meet and hand traffic to one another, publish their throughput in terabits per second. The largest in Europe and Asia peak in the tens of terabits, and those public graphs are among the most reliable measurements of how heavily the internet is being used at a given moment, because they count real traffic rather than capacity.
In octets, a terabit per second is 125 gigaoctets per second — the contents of a large laptop's disc moved every second, continuously. No single storage system can feed such a link; the traffic on these routes is the aggregate of millions of separate connections, each of them tiny by comparison.
Laboratory records go far higher, into petabits per second, using multi-core fibre and hundreds of wavelengths at once, though over short distances under controlled conditions. The gap between what is demonstrated in a laboratory and what is deployed under an ocean has historically been about a decade.
One terabit per second equals 1,000 gigabits per second, 125 gigaoctets per second, or about 0.9095 tebibits per second.