| Kilobits per second (kbit/s) | Megabits per second (Mbit/s) |
|---|---|
| 1 Kilobit per second | 0.001 Mbit/s |
| 2 Kilobits per second | 0.002 Mbit/s |
| 3 Kilobits per second | 0.003 Mbit/s |
| 4 Kilobits per second | 0.004 Mbit/s |
| 5 Kilobits per second | 0.005 Mbit/s |
| 10 Kilobits per second | 0.01 Mbit/s |
| 20 Kilobits per second | 0.02 Mbit/s |
| 25 Kilobits per second | 0.025 Mbit/s |
| 50 Kilobits per second | 0.05 Mbit/s |
| 100 Kilobits per second | 0.1 Mbit/s |
| Reference | Kilobits per second (kbit/s) | Megabits per second (Mbit/s) |
|---|---|---|
| A dial-up modem | 56 kbit/s | 0.056 Mbit/s |
| Typical home broadband | 100000 kbit/s | 100 Mbit/s |
| Gigabit Ethernet | 1000000 kbit/s | 1000 Mbit/s |
| Streaming a 4K film | 25000 kbit/s | 25 Mbit/s |
The kilobit per second is a unit of data transfer rate equal to one thousand bits per second. Its symbol is kbit/s, often written kbps. It was the unit of the dial-up era, and it survives today as the unit in which audio and speech encoding rates are quoted.
The dial-up sequence is worth recalling because each number marks a technical generation. Modems ran at 300 bits per second in the late 1970s, then 1,200, 2,400, 9,600, 14,400, 28,800, 33,600 and finally 56 kilobits per second at the end of the 1990s. That last figure was the ceiling of an ordinary telephone line, set by the eight-kilohertz sampling of the digital telephone network rather than by the modem.
Audio encoding is where the unit now lives. Telephone-quality speech runs at 8 to 64 kilobits per second depending on the codec, with modern low-rate codecs producing intelligible speech at 8 and high-quality voice calls at 24 to 32. Music at 128 kilobits per second was the early standard of portable players, 192 and 256 are common, and 320 is the practical ceiling of the older lossy formats.
Those numbers reward a moment of arithmetic. Music at 128 kilobits per second is 16 kilooctets per second, so a four-minute track is about 3.8 megaoctets. Uncompressed compact-disc audio runs at 1,411 kilobits per second, so the compressed file is about a tenth the size of the original, which is the whole point of the format.
Video subtitle streams, control channels and telemetry links also work in kilobits per second. So does much of the machine-to-machine traffic that fills modern networks: a sensor reporting a reading every few seconds needs a fraction of a kilobit per second, and the protocols designed for such devices are built around keeping the radio switched off most of the time.
The unit's lower-case k marks the decimal kilo, one thousand exactly. In transmission this has never been ambiguous, because network rates have always been counted in true thousands; the binary confusion that afflicts storage units does not arise here, and a kilobit per second means the same thing in every document.
One kilobit per second equals 1,000 bits per second, 125 octets per second, or about 0.9766 kibibits per second.
The megabit per second is a unit of data transfer rate equal to one million bits per second. Its symbol is Mbit/s, often written Mbps. It is the unit in which internet connections are sold, which makes it the data unit most people encounter by name.
Because it is a decimal million and not 1,048,576, the conversion to octets is exact and easy: one megabit per second is 125 kilooctets per second, so a hundred-megabit connection delivers about 12.5 megaoctets per second at best. Anyone who watches a file transfer and does the division has understood the entire relationship between how connections are advertised and how transfers are reported.
What a household actually needs is far below what it usually buys. Standard-definition video streaming uses about 3 megabits per second, high definition about 5, and ultra-high definition about 25. A video call is around 3 to 8. A large family watching four separate high-definition streams while somebody downloads a game is using perhaps 60 megabits per second, which a hundred-megabit connection handles comfortably.
The reason to buy more capacity than that is not peak speed but behaviour under load. A link that is near its limit develops queues, and queues add delay, which shows up as stutter in video calls and lag in games. A connection with generous headroom keeps its latency low, and that is a more noticeable improvement than a higher number on a speed test.
Wired local networks pass through this range on the way up. The original Ethernet ran at 10 megabits per second, its successor at 100, and both were the standard office connection for a decade each before gigabit replaced them. Wireless standards followed the same path with a lag, and both are now measured in hundreds of megabits or in gigabits.
Real throughput is always below the nominal rate. Protocol overhead takes 5 to 10 per cent on a wired link; a shared wireless channel loses much more, because the medium is divided between all the devices using it and interference forces retransmission. A connection advertised at 100 megabits per second measured at 90 over cable and 50 over a busy wireless network is behaving normally.
One megabit per second equals 1,000,000 bits per second, 125 kilooctets per second, or about 0.9537 mebibits per second.