Conversion from Kilobits per second to Teraoctets per second

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Formula to convert Kilobits per second (kbit/s) to Teraoctets per second (To/s)

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Kilobits per second to Teraoctets per second conversion table

Kilobits per second (kbit/s)Teraoctets per second (To/s)
1 Kilobit per second1.25 × 10-10 To/s
2 Kilobits per second2.5 × 10-10 To/s
3 Kilobits per second3.75 × 10-10 To/s
4 Kilobits per second5 × 10-10 To/s
5 Kilobits per second6.25 × 10-10 To/s
10 Kilobits per second0.00000000125 To/s
20 Kilobits per second0.0000000025 To/s
25 Kilobits per second0.000000003125 To/s
50 Kilobits per second0.00000000625 To/s
100 Kilobits per second0.0000000125 To/s

Data-transfer rate reference points

ReferenceKilobits per second (kbit/s)Teraoctets per second (To/s)
A dial-up modem56 kbit/s0.000000007 To/s
Typical home broadband100000 kbit/s0.0000125 To/s
Gigabit Ethernet1000000 kbit/s0.000125 To/s
Streaming a 4K film25000 kbit/s0.000003125 To/s

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Information about the Kilobit per second (kbit/s)

The kilobit per second is a unit of data transfer rate equal to one thousand bits per second. Its symbol is kbit/s, often written kbps. It was the unit of the dial-up era, and it survives today as the unit in which audio and speech encoding rates are quoted.

The dial-up sequence is worth recalling because each number marks a technical generation. Modems ran at 300 bits per second in the late 1970s, then 1,200, 2,400, 9,600, 14,400, 28,800, 33,600 and finally 56 kilobits per second at the end of the 1990s. That last figure was the ceiling of an ordinary telephone line, set by the eight-kilohertz sampling of the digital telephone network rather than by the modem.

Audio encoding is where the unit now lives. Telephone-quality speech runs at 8 to 64 kilobits per second depending on the codec, with modern low-rate codecs producing intelligible speech at 8 and high-quality voice calls at 24 to 32. Music at 128 kilobits per second was the early standard of portable players, 192 and 256 are common, and 320 is the practical ceiling of the older lossy formats.

Those numbers reward a moment of arithmetic. Music at 128 kilobits per second is 16 kilooctets per second, so a four-minute track is about 3.8 megaoctets. Uncompressed compact-disc audio runs at 1,411 kilobits per second, so the compressed file is about a tenth the size of the original, which is the whole point of the format.

Video subtitle streams, control channels and telemetry links also work in kilobits per second. So does much of the machine-to-machine traffic that fills modern networks: a sensor reporting a reading every few seconds needs a fraction of a kilobit per second, and the protocols designed for such devices are built around keeping the radio switched off most of the time.

The unit's lower-case k marks the decimal kilo, one thousand exactly. In transmission this has never been ambiguous, because network rates have always been counted in true thousands; the binary confusion that afflicts storage units does not arise here, and a kilobit per second means the same thing in every document.

One kilobit per second equals 1,000 bits per second, 125 octets per second, or about 0.9766 kibibits per second.


Information about the Teraoctet per second (To/s)

The teraoctet per second is a unit of data transfer rate equal to a thousand gigaoctets per second, or eight terabits per second. Its symbol is To/s. It describes memory bandwidth inside the fastest processors and the aggregate throughput of large computing systems, rather than any link between separate machines.

Graphics and accelerator chips are the clearest example. A modern accelerator uses stacked memory placed alongside the processor on the same package, and the bandwidth between them reaches several teraoctets per second. That figure is what allows thousands of arithmetic units to be kept busy at once, and it is now the property that most often determines how fast a machine learning workload runs.

The reason bandwidth rather than arithmetic has become the limiting factor is worth stating. Processors have grown far faster at computing than memory has at supplying data, so a modern chip can perform tens of operations for every octet it reads. Any calculation that touches memory more often than that is limited by the memory, and most real calculations are.

Supercomputer interconnects reach this range in aggregate. The network joining thousands of nodes carries teraoctets per second across the whole machine, though no single link does. The design problem is to arrange the topology so that any node can reach any other quickly, which is why these networks are built as multi-dimensional meshes and trees rather than as simple stars.

To make the number concrete, one teraoctet per second would fill a large consumer hard drive in twenty seconds and transfer the entire text of every book in a national library within a minute. Nothing in ordinary use approaches it, and no external cable of any kind carries it.

The unit also appears in descriptions of storage arrays. A large parallel filesystem, spread across thousands of drives, can deliver a few teraoctets per second in aggregate to a supercomputer, and that figure is quoted as a headline specification because it determines how quickly a simulation can be written out and read back.

One teraoctet per second equals 1,000 gigaoctets per second, 8 terabits per second, or about 0.9095 tebioctets per second.