Conversion from 100 Zettabits per second to Gigaoctets per second

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Formula to convert Zettabits per second (Zbit/s) to Gigaoctets per second (Go/s)

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Zettabits per second to Gigaoctets per second conversion table

Zettabits per second (Zbit/s)Gigaoctets per second (Go/s)
1 Zettabit per second125000000000 Go/s
2 Zettabits per second250000000000 Go/s
3 Zettabits per second375000000000 Go/s
4 Zettabits per second500000000000 Go/s
5 Zettabits per second625000000000 Go/s
10 Zettabits per second1250000000000 Go/s
20 Zettabits per second2500000000000 Go/s
25 Zettabits per second3125000000000 Go/s
50 Zettabits per second6250000000000 Go/s
100 Zettabits per second12500000000000 Go/s

Data-transfer rate reference points

ReferenceZettabits per second (Zbit/s)Gigaoctets per second (Go/s)
A dial-up modem5.6 × 10-17 Zbit/s0.000007 Go/s
Typical home broadband1 × 10-13 Zbit/s0.0125 Go/s
Gigabit Ethernet1 × 10-12 Zbit/s0.125 Go/s
Streaming a 4K film2.5 × 10-14 Zbit/s0.003125 Go/s

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Information about the Zettabit per second (Zbit/s)

The zettabit per second is a unit of data transfer rate equal to a thousand exabits per second. Its symbol is Zbit/s. No system on Earth moves data at this rate, and none is planned; the unit exists because the metric system defines every prefix for every unit, whether or not the combination has yet been needed.

To see how far off it is, take the whole internet. Global traffic at present runs at roughly one exabit per second on average, so the entire planet's communications would have to grow a thousandfold to reach one zettabit per second. At the growth rates of the last two decades that would take somewhere between twenty and thirty years, which is precisely the sort of extrapolation that has been wrong in both directions before.

A zettabit per second is 125 exaoctets per second. Since global data storage manufacturing runs at a few hundred exaoctets a year, a link at this rate would transfer the world's entire annual production of new storage capacity in a couple of seconds. Nothing could be stored at the far end; the data would have to be processed and discarded as it arrived.

That last point is not as fanciful as it sounds. Several existing systems already discard almost everything they receive: particle detectors, radio telescope arrays and network monitoring systems all process far more than they keep, because keeping it is impossible and unnecessary. A zettabit-per-second link would be an extreme case of an architecture that already exists.

The physical obstacles are less absolute than they might appear. The theoretical capacity of a single optical fibre is far above what is used today, and the practical limits come from amplifier noise, non-linear effects and the electronics at each end rather than from the glass itself. Aggregating enough fibres would reach a zettabit per second; the difficulty is that nobody has a reason to.

For a converter, the unit matters because forecasts and capacity models are written in whatever unit keeps the numbers legible. A projection that reaches into the 2050s may reasonably state totals in zettabits per second, and a reader needs to be able to convert that into something familiar.

One zettabit per second equals 1,000 exabits per second, 125 exaoctets per second, or about 0.8470 zebibits per second.


Information about the Gigaoctet per second (Go/s)

The gigaoctet per second is a unit of data transfer rate equal to one thousand million octets per second, or eight gigabits per second. Its symbol is Go/s. It is the unit of the fastest storage devices and of the buses inside a computer, where data moves between processor, memory and drive.

Solid-state drives on the current interface reach 3 to 14 gigaoctets per second, depending on the number of lanes they use and the generation of the bus. Each lane of the peripheral interconnect provides roughly 2 gigaoctets per second at the current generation, and a drive typically uses four of them. Doubling the generation doubles the rate, which is why the figures have risen so steadily.

Main memory is faster still. A modern memory channel delivers 30 to 60 gigaoctets per second, and a machine with several channels reaches hundreds. Graphics processors, which must feed thousands of arithmetic units at once, use memory with bandwidths measured in thousands of gigaoctets per second, at which point the unit gives way to teraoctets.

That hierarchy is what determines how a program performs. A processor can execute far more operations per second than memory can supply data for, so most fast software is written to keep data in the small fast caches rather than to fetch it repeatedly from main memory. The whole discipline of performance engineering rests on the size of these differences.

For everyday comparison, one gigaoctet per second copies a two-gigaoctet film in two seconds, and fills a one-teraoctet drive in about seventeen minutes. That is faster than the network in almost every home and faster than most external connections, so at this rate the bottleneck moves back to whatever is at the other end.

The unit also describes network links in the data centre. A ten-gigabit connection is 1.25 gigaoctets per second, a hundred-gigabit connection 12.5, and both are common between servers. Comparing a storage figure in octets with a network figure in bits requires the factor of eight, and forgetting it is how equipment gets mismatched.

One gigaoctet per second equals 1,000,000,000 octets per second, 8 gigabits per second, or about 0.9313 gibioctets per second.