| Gigaoctets per second (Go/s) | Bits per second (bit/s) |
|---|---|
| 1 Gigaoctet per second | 8000000000 bit/s |
| 2 Gigaoctets per second | 16000000000 bit/s |
| 3 Gigaoctets per second | 24000000000 bit/s |
| 4 Gigaoctets per second | 32000000000 bit/s |
| 5 Gigaoctets per second | 40000000000 bit/s |
| 10 Gigaoctets per second | 80000000000 bit/s |
| 20 Gigaoctets per second | 160000000000 bit/s |
| 25 Gigaoctets per second | 200000000000 bit/s |
| 50 Gigaoctets per second | 400000000000 bit/s |
| 100 Gigaoctets per second | 800000000000 bit/s |
| Reference | Gigaoctets per second (Go/s) | Bits per second (bit/s) |
|---|---|---|
| A dial-up modem | 0.000007 Go/s | 56000 bit/s |
| Typical home broadband | 0.0125 Go/s | 100000000 bit/s |
| Gigabit Ethernet | 0.125 Go/s | 1 × 109 bit/s |
| Streaming a 4K film | 0.003125 Go/s | 25000000 bit/s |
The gigaoctet per second is a unit of data transfer rate equal to one thousand million octets per second, or eight gigabits per second. Its symbol is Go/s. It is the unit of the fastest storage devices and of the buses inside a computer, where data moves between processor, memory and drive.
Solid-state drives on the current interface reach 3 to 14 gigaoctets per second, depending on the number of lanes they use and the generation of the bus. Each lane of the peripheral interconnect provides roughly 2 gigaoctets per second at the current generation, and a drive typically uses four of them. Doubling the generation doubles the rate, which is why the figures have risen so steadily.
Main memory is faster still. A modern memory channel delivers 30 to 60 gigaoctets per second, and a machine with several channels reaches hundreds. Graphics processors, which must feed thousands of arithmetic units at once, use memory with bandwidths measured in thousands of gigaoctets per second, at which point the unit gives way to teraoctets.
That hierarchy is what determines how a program performs. A processor can execute far more operations per second than memory can supply data for, so most fast software is written to keep data in the small fast caches rather than to fetch it repeatedly from main memory. The whole discipline of performance engineering rests on the size of these differences.
For everyday comparison, one gigaoctet per second copies a two-gigaoctet film in two seconds, and fills a one-teraoctet drive in about seventeen minutes. That is faster than the network in almost every home and faster than most external connections, so at this rate the bottleneck moves back to whatever is at the other end.
The unit also describes network links in the data centre. A ten-gigabit connection is 1.25 gigaoctets per second, a hundred-gigabit connection 12.5, and both are common between servers. Comparing a storage figure in octets with a network figure in bits requires the factor of eight, and forgetting it is how equipment gets mismatched.
One gigaoctet per second equals 1,000,000,000 octets per second, 8 gigabits per second, or about 0.9313 gibioctets per second.
The bit per second is the fundamental unit of data transfer rate. Its symbol is bit/s, often written bps. It counts how many binary decisions a channel carries in one second, and every other unit of transmission speed is a multiple of it.
Because it is a rate, it has the form of a quantity divided by time, exactly like metres per second or litres per second. That makes the arithmetic straightforward: a link running at a given number of bits per second, multiplied by a duration in seconds, gives the total number of bits transferred, and dividing by eight converts that to octets.
The unit must be distinguished from the baud, which counts symbols per second rather than bits. Early modems transmitted one bit per symbol, so the two numbers were the same and the words were used interchangeably. Modern schemes encode several bits in each symbol — by varying phase and amplitude together — so a channel running at 3,000 baud may carry 33,600 bits per second. Only the bit rate describes how much information moves.
Claude Shannon established the theoretical ceiling in 1948. The capacity of a channel in bits per second depends on its bandwidth and on the ratio of signal to noise, and no coding scheme can exceed it. Every advance in modem and radio design since has been an attempt to approach that limit more closely, and modern systems come within a fraction of a decibel of it.
In practice the raw bit rate of a link is never the rate at which useful data arrives. Protocol headers, error-correcting codes, acknowledgements and retransmissions all consume capacity, and the usable fraction is typically 90 to 95 per cent on a wired link and considerably less on a shared wireless one.
Single bits per second are rarely quoted, because almost every channel is faster. The exceptions are deep-space communication, where a probe billions of kilometres away may return data at a few tens of bits per second, and certain low-power sensor networks that transmit a handful of bits at long intervals to preserve battery life.
One bit per second equals 0.125 octets per second, 0.001 kilobits per second, or about 0.0009766 kibibits per second.