Conversion from Gigaoctets per second to Pebibits per second

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Formula to convert Gigaoctets per second (Go/s) to Pebibits per second (Pibit/s)

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Gigaoctets per second to Pebibits per second conversion table

Gigaoctets per second (Go/s)Pebibits per second (Pibit/s)
1 Gigaoctet per second0.0000071054273576 Pibit/s
2 Gigaoctets per second0.0000142108547152 Pibit/s
3 Gigaoctets per second0.0000213162820728 Pibit/s
4 Gigaoctets per second0.0000284217094304 Pibit/s
5 Gigaoctets per second0.000035527136788 Pibit/s
10 Gigaoctets per second0.000071054273576 Pibit/s
20 Gigaoctets per second0.000142108547152 Pibit/s
25 Gigaoctets per second0.00017763568394 Pibit/s
50 Gigaoctets per second0.00035527136788 Pibit/s
100 Gigaoctets per second0.00071054273576 Pibit/s

Data-transfer rate reference points

ReferenceGigaoctets per second (Go/s)Pebibits per second (Pibit/s)
A dial-up modem0.000007 Go/s4.9738 × 10-11 Pibit/s
Typical home broadband0.0125 Go/s0.0000000888178 Pibit/s
Gigabit Ethernet0.125 Go/s0.000000888178 Pibit/s
Streaming a 4K film0.003125 Go/s0.0000000222045 Pibit/s

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Information about the Gigaoctet per second (Go/s)

The gigaoctet per second is a unit of data transfer rate equal to one thousand million octets per second, or eight gigabits per second. Its symbol is Go/s. It is the unit of the fastest storage devices and of the buses inside a computer, where data moves between processor, memory and drive.

Solid-state drives on the current interface reach 3 to 14 gigaoctets per second, depending on the number of lanes they use and the generation of the bus. Each lane of the peripheral interconnect provides roughly 2 gigaoctets per second at the current generation, and a drive typically uses four of them. Doubling the generation doubles the rate, which is why the figures have risen so steadily.

Main memory is faster still. A modern memory channel delivers 30 to 60 gigaoctets per second, and a machine with several channels reaches hundreds. Graphics processors, which must feed thousands of arithmetic units at once, use memory with bandwidths measured in thousands of gigaoctets per second, at which point the unit gives way to teraoctets.

That hierarchy is what determines how a program performs. A processor can execute far more operations per second than memory can supply data for, so most fast software is written to keep data in the small fast caches rather than to fetch it repeatedly from main memory. The whole discipline of performance engineering rests on the size of these differences.

For everyday comparison, one gigaoctet per second copies a two-gigaoctet film in two seconds, and fills a one-teraoctet drive in about seventeen minutes. That is faster than the network in almost every home and faster than most external connections, so at this rate the bottleneck moves back to whatever is at the other end.

The unit also describes network links in the data centre. A ten-gigabit connection is 1.25 gigaoctets per second, a hundred-gigabit connection 12.5, and both are common between servers. Comparing a storage figure in octets with a network figure in bits requires the factor of eight, and forgetting it is how equipment gets mismatched.

One gigaoctet per second equals 1,000,000,000 octets per second, 8 gigabits per second, or about 0.9313 gibioctets per second.


Information about the Pebibit per second (Pibit/s)

The pebibit per second is a unit of data transfer rate equal to 1,024 tebibits per second, which is two to the fiftieth power bits per second. Its symbol is Pibit/s. It is the binary counterpart of the petabit per second, and the two differ by 12.6 per cent.

No deployed system runs at this rate, and the unit therefore describes either an aggregate or a laboratory result. Optical transmission records set on single fibres reach a petabit per second, and the binary figure for the same experiment is 12.6 per cent lower — a difference that matters when comparing results between papers that use different conventions.

Where the unit is genuinely appropriate is in describing structures built from powers of two. The total switching capacity of a very large network fabric, built from ports and buffers that are all binary, is a binary quantity divided by time, and reporting it in decimal units discards the arithmetic that produced it. The same applies to the summed memory bandwidth of a machine whose channel count is a power of two.

In octets a pebibit per second is 140,737,488,355,328, which is 128 tebioctets per second. That is the storage of a thousand large consumer drives moved every second, and it exists only as a total across many thousands of parallel paths inside a single facility.

The size of the discrepancy at this level is the argument for the whole IEC series in miniature. What began as a harmless 2.4 per cent at the kibibit is now an eighth, and it compounds by 2.4 per cent at every further step. A convention that was acceptable for small numbers becomes untenable for large ones, and the point of the binary prefixes is to make the distinction visible before that happens.

For a converter, the arithmetic is unremarkable: multiply or divide by 1,024 the appropriate number of times, and by eight to reach octets. What matters is that the tool does not silently substitute the decimal unit when it sees a value it cannot label precisely.

One pebibit per second equals 1,024 tebibits per second, 140,737,488,355,328 octets per second, or about 1.126 petabits per second.