| Yottaoctets per second (Yo/s) | Megabits per second (Mbit/s) |
|---|---|
| 1 Yottaoctet per second | 8 × 1018 Mbit/s |
| 2 Yottaoctets per second | 1.6 × 1019 Mbit/s |
| 3 Yottaoctets per second | 2.4 × 1019 Mbit/s |
| 4 Yottaoctets per second | 3.2 × 1019 Mbit/s |
| 5 Yottaoctets per second | 4 × 1019 Mbit/s |
| 10 Yottaoctets per second | 8 × 1019 Mbit/s |
| 20 Yottaoctets per second | 1.6 × 1020 Mbit/s |
| 25 Yottaoctets per second | 2 × 1020 Mbit/s |
| 50 Yottaoctets per second | 4 × 1020 Mbit/s |
| 100 Yottaoctets per second | 8 × 1020 Mbit/s |
| Reference | Yottaoctets per second (Yo/s) | Megabits per second (Mbit/s) |
|---|---|---|
| A dial-up modem | 7 × 10-21 Yo/s | 0.056 Mbit/s |
| Typical home broadband | 1.25 × 10-17 Yo/s | 100 Mbit/s |
| Gigabit Ethernet | 1.25 × 10-16 Yo/s | 1000 Mbit/s |
| Streaming a 4K film | 3.125 × 10-18 Yo/s | 25 Mbit/s |
The yottaoctet per second is a unit of data transfer rate equal to a thousand zettaoctets per second, or eight yottabits per second. Its symbol is Yo/s. It is the largest transfer rate the metric system named for thirty years, and it stands at the point where the question stops being one of engineering and becomes one of physics.
The physical limits are real and can be stated. Any communication channel has a capacity set by its bandwidth and its signal-to-noise ratio, a result Claude Shannon proved in 1948. Pushing a rate higher means using more bandwidth, more power, or more parallel channels, and each of those has a cost that grows without limit as the rate does.
Energy sets the sharpest bound. Thermodynamics requires a minimum energy to distinguish one state from another at a given temperature, and although practical systems are many orders of magnitude above that floor, the floor is not zero. At a yottaoctet per second even the theoretical minimum becomes a substantial power, and every real system multiplies it by a large factor.
There is also a limit from the medium itself. A single optical fibre has a capacity ceiling set by non-linear effects in the glass, which grow with the light power carried, so raising the power eventually degrades the signal rather than improving it. Reaching a yottaoctet per second would require something like a hundred billion fibres running at today's records simultaneously, which is a construction problem rather than a communication one.
None of this makes the unit meaningless. It is properly defined, it converts by the same rule as every other, and it appears in discussions of theoretical limits and in complete tables of the prefix system. A measurement system that stopped naming quantities at the point where engineering stops would be less useful, not more.
Since 2022 the metric system has had ronna and quetta above yotta, so this is no longer the top of the ladder. That extension was driven by data quantities rather than by rates, and nothing in transmission has yet given a reason to write a rate above this one.
One yottaoctet per second equals 1,000 zettaoctets per second, 8 yottabits per second, or about 0.8272 yobioctets per second.
The megabit per second is a unit of data transfer rate equal to one million bits per second. Its symbol is Mbit/s, often written Mbps. It is the unit in which internet connections are sold, which makes it the data unit most people encounter by name.
Because it is a decimal million and not 1,048,576, the conversion to octets is exact and easy: one megabit per second is 125 kilooctets per second, so a hundred-megabit connection delivers about 12.5 megaoctets per second at best. Anyone who watches a file transfer and does the division has understood the entire relationship between how connections are advertised and how transfers are reported.
What a household actually needs is far below what it usually buys. Standard-definition video streaming uses about 3 megabits per second, high definition about 5, and ultra-high definition about 25. A video call is around 3 to 8. A large family watching four separate high-definition streams while somebody downloads a game is using perhaps 60 megabits per second, which a hundred-megabit connection handles comfortably.
The reason to buy more capacity than that is not peak speed but behaviour under load. A link that is near its limit develops queues, and queues add delay, which shows up as stutter in video calls and lag in games. A connection with generous headroom keeps its latency low, and that is a more noticeable improvement than a higher number on a speed test.
Wired local networks pass through this range on the way up. The original Ethernet ran at 10 megabits per second, its successor at 100, and both were the standard office connection for a decade each before gigabit replaced them. Wireless standards followed the same path with a lag, and both are now measured in hundreds of megabits or in gigabits.
Real throughput is always below the nominal rate. Protocol overhead takes 5 to 10 per cent on a wired link; a shared wireless channel loses much more, because the medium is divided between all the devices using it and interference forces retransmission. A connection advertised at 100 megabits per second measured at 90 over cable and 50 over a busy wireless network is behaving normally.
One megabit per second equals 1,000,000 bits per second, 125 kilooctets per second, or about 0.9537 mebibits per second.