Conversion from 20 Megaoctets per second to Bits per second

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Formula to convert Megaoctets per second (Mo/s) to Bits per second (bit/s)

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Megaoctets per second to Bits per second conversion table

Megaoctets per second (Mo/s)Bits per second (bit/s)
1 Megaoctet per second8000000 bit/s
2 Megaoctets per second16000000 bit/s
3 Megaoctets per second24000000 bit/s
4 Megaoctets per second32000000 bit/s
5 Megaoctets per second40000000 bit/s
10 Megaoctets per second80000000 bit/s
20 Megaoctets per second160000000 bit/s
25 Megaoctets per second200000000 bit/s
50 Megaoctets per second400000000 bit/s
100 Megaoctets per second800000000 bit/s

Data-transfer rate reference points

ReferenceMegaoctets per second (Mo/s)Bits per second (bit/s)
A dial-up modem0.007 Mo/s56000 bit/s
Typical home broadband12.5 Mo/s100000000 bit/s
Gigabit Ethernet125 Mo/s1 × 109 bit/s
Streaming a 4K film3.125 Mo/s25000000 bit/s

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Information about the Megaoctet per second (Mo/s)

The megaoctet per second is a unit of data transfer rate equal to one million octets per second, or eight megabits per second. Its symbol is Mo/s. It is the unit in which storage devices and their interfaces are rated, and the one a file manager shows while a copy is running.

Storage speeds fall naturally into this range. A mechanical hard drive sustains 100 to 250 megaoctets per second on sequential reads. A solid-state drive on the older interface reaches about 550, which is the limit of that interface rather than of the drive. A modern drive on the faster interface reaches several thousand, at which point the unit gives way to gigaoctets per second.

Interface speeds tell the same story from the other side. The successive versions of the universal serial bus have offered roughly 1.5, 60, 625 and 2,500 megaoctets per second at their nominal rates, and memory card standards have followed a similar path. A device is always limited by whichever of the two is slower, and matching them is the practical art of building a fast system.

For everyday sizes, one megaoctet per second transfers a photograph in a couple of seconds and a two-gigaoctet film in about half an hour. At 500 megaoctets per second the same film takes four seconds. That contrast explains why the perceived speed of a computer changed so completely when solid-state storage replaced mechanical drives, even though processors improved far less over the same period.

Sequential rates like these are the best case. Reading many small files instead of one large one costs far more, because each file requires locating its data and reading its record. A drive that sustains 500 megaoctets per second in sequence may manage only a few tens when copying a directory of thousands of small files, and that is where the difference between drive technologies is most visible.

The unit also describes the throughput of a busy network connection: a gigabit link delivers 125 megaoctets per second at best, so a fast local network and a fast drive are now comparable, and neither is obviously the limiting factor in a transfer.

One megaoctet per second equals 1,000,000 octets per second, 8 megabits per second, or about 0.9537 mebioctets per second.


Information about the Bit per second (bit/s)

The bit per second is the fundamental unit of data transfer rate. Its symbol is bit/s, often written bps. It counts how many binary decisions a channel carries in one second, and every other unit of transmission speed is a multiple of it.

Because it is a rate, it has the form of a quantity divided by time, exactly like metres per second or litres per second. That makes the arithmetic straightforward: a link running at a given number of bits per second, multiplied by a duration in seconds, gives the total number of bits transferred, and dividing by eight converts that to octets.

The unit must be distinguished from the baud, which counts symbols per second rather than bits. Early modems transmitted one bit per symbol, so the two numbers were the same and the words were used interchangeably. Modern schemes encode several bits in each symbol — by varying phase and amplitude together — so a channel running at 3,000 baud may carry 33,600 bits per second. Only the bit rate describes how much information moves.

Claude Shannon established the theoretical ceiling in 1948. The capacity of a channel in bits per second depends on its bandwidth and on the ratio of signal to noise, and no coding scheme can exceed it. Every advance in modem and radio design since has been an attempt to approach that limit more closely, and modern systems come within a fraction of a decibel of it.

In practice the raw bit rate of a link is never the rate at which useful data arrives. Protocol headers, error-correcting codes, acknowledgements and retransmissions all consume capacity, and the usable fraction is typically 90 to 95 per cent on a wired link and considerably less on a shared wireless one.

Single bits per second are rarely quoted, because almost every channel is faster. The exceptions are deep-space communication, where a probe billions of kilometres away may return data at a few tens of bits per second, and certain low-power sensor networks that transmit a handful of bits at long intervals to preserve battery life.

One bit per second equals 0.125 octets per second, 0.001 kilobits per second, or about 0.0009766 kibibits per second.