Conversion from Petabits per second to Megabits per second

=

Invert

Formula to convert Petabits per second (Pbit/s) to Megabits per second (Mbit/s)

More information

Petabits per second to Megabits per second conversion table

Petabits per second (Pbit/s)Megabits per second (Mbit/s)
1 Petabit per second1000000000 Mbit/s
2 Petabits per second2000000000 Mbit/s
3 Petabits per second3000000000 Mbit/s
4 Petabits per second4000000000 Mbit/s
5 Petabits per second5000000000 Mbit/s
10 Petabits per second10000000000 Mbit/s
20 Petabits per second20000000000 Mbit/s
25 Petabits per second25000000000 Mbit/s
50 Petabits per second50000000000 Mbit/s
100 Petabits per second100000000000 Mbit/s

Data-transfer rate reference points

ReferencePetabits per second (Pbit/s)Megabits per second (Mbit/s)
A dial-up modem5.6 × 10-11 Pbit/s0.056 Mbit/s
Typical home broadband0.0000001 Pbit/s100 Mbit/s
Gigabit Ethernet0.000001 Pbit/s1000 Mbit/s
Streaming a 4K film0.000000025 Pbit/s25 Mbit/s

Try our other unit converters

LengthMassTemperatureEnergyVolumeSpeedTimeDataPressureFrequencyData-transfer rateVolumetric flow rateAngleArea

Information about the Petabit per second (Pbit/s)

The petabit per second is a unit of data transfer rate equal to a thousand terabits per second. Its symbol is Pbit/s. It marks the frontier of optical transmission research: the rate at which laboratories have carried data down a single strand of glass, and which no deployed system yet approaches.

The records were set by combining three techniques. Multi-core fibre puts several separate light-guiding paths inside one cladding, so that a single strand behaves like a bundle. Wavelength division multiplexing runs hundreds of distinct colours down each of those cores. Advanced modulation encodes many bits into each pulse. Multiplying the three together is what reaches a petabit per second.

Such demonstrations run over tens of kilometres of fibre in controlled conditions, not the thousands of kilometres a working sea cable must span. Distance is the hard part: signals attenuate, dispersion smears pulses together, and non-linear effects in the glass grow with power. Every kilometre added makes the same rate harder to sustain, which is why deployed cables sit two orders of magnitude below the laboratory record.

In octets a petabit per second is 125 teraoctets per second, which is roughly the storage of a hundred and twenty-five large hard drives moved every second. Nothing at either end of such a link could produce or absorb data at that rate; the figure describes the medium's capacity rather than any use of it.

At the network level the unit is used for aggregates. The total interconnect capacity of a very large data centre, the summed capacity of all the cables landing on a continent, and the peak traffic of the largest content networks are quoted in petabits per second. These are sums over thousands of links, not the rating of any one.

The trajectory is worth noting. Transoceanic capacity has grown by roughly a factor of ten every seven or eight years for several decades, driven almost entirely by better electronics and better coding rather than by more glass. If that continues, the petabit per second will describe a working cable within a generation.

One petabit per second equals 1,000 terabits per second, 125 teraoctets per second, or about 0.8882 pebibits per second.


Information about the Megabit per second (Mbit/s)

The megabit per second is a unit of data transfer rate equal to one million bits per second. Its symbol is Mbit/s, often written Mbps. It is the unit in which internet connections are sold, which makes it the data unit most people encounter by name.

Because it is a decimal million and not 1,048,576, the conversion to octets is exact and easy: one megabit per second is 125 kilooctets per second, so a hundred-megabit connection delivers about 12.5 megaoctets per second at best. Anyone who watches a file transfer and does the division has understood the entire relationship between how connections are advertised and how transfers are reported.

What a household actually needs is far below what it usually buys. Standard-definition video streaming uses about 3 megabits per second, high definition about 5, and ultra-high definition about 25. A video call is around 3 to 8. A large family watching four separate high-definition streams while somebody downloads a game is using perhaps 60 megabits per second, which a hundred-megabit connection handles comfortably.

The reason to buy more capacity than that is not peak speed but behaviour under load. A link that is near its limit develops queues, and queues add delay, which shows up as stutter in video calls and lag in games. A connection with generous headroom keeps its latency low, and that is a more noticeable improvement than a higher number on a speed test.

Wired local networks pass through this range on the way up. The original Ethernet ran at 10 megabits per second, its successor at 100, and both were the standard office connection for a decade each before gigabit replaced them. Wireless standards followed the same path with a lag, and both are now measured in hundreds of megabits or in gigabits.

Real throughput is always below the nominal rate. Protocol overhead takes 5 to 10 per cent on a wired link; a shared wireless channel loses much more, because the medium is divided between all the devices using it and interference forces retransmission. A connection advertised at 100 megabits per second measured at 90 over cable and 50 over a busy wireless network is behaving normally.

One megabit per second equals 1,000,000 bits per second, 125 kilooctets per second, or about 0.9537 mebibits per second.