Conversion from Pebioctets per second to Teraoctets per second

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Formula to convert Pebioctets per second (Pio/s) to Teraoctets per second (To/s)

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Pebioctets per second to Teraoctets per second conversion table

Pebioctets per second (Pio/s)Teraoctets per second (To/s)
1 Pebioctet per second1125.89990684 To/s
2 Pebioctets per second2251.79981369 To/s
3 Pebioctets per second3377.69972053 To/s
4 Pebioctets per second4503.59962737 To/s
5 Pebioctets per second5629.49953421 To/s
10 Pebioctets per second11258.9990684 To/s
20 Pebioctets per second22517.9981369 To/s
25 Pebioctets per second28147.4976711 To/s
50 Pebioctets per second56294.9953421 To/s
100 Pebioctets per second112589.990684 To/s

Data-transfer rate reference points

ReferencePebioctets per second (Pio/s)Teraoctets per second (To/s)
A dial-up modem6.21725 × 10-12 Pio/s0.000000007 To/s
Typical home broadband0.0000000111022 Pio/s0.0000125 To/s
Gigabit Ethernet0.000000111022 Pio/s0.000125 To/s
Streaming a 4K film0.00000000277556 Pio/s0.000003125 To/s

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Information about the Pebioctet per second (Pio/s)

The pebioctet per second is a unit of data transfer rate equal to 1,024 tebioctets per second, or two to the fiftieth power octets per second. Its symbol is Pio/s. It is the binary counterpart of the petaoctet per second, and the two differ by 12.6 per cent.

The rate exists only as a total. The aggregate memory bandwidth of a whole supercomputer, or the summed capacity of the network fabric joining its cabinets, reaches this range, and both are sums over tens of thousands of components, each of which moves a few hundred gibioctets per second on its own.

Whether such a total means anything depends on the calculation being run. A problem that divides so that each node works mostly on its own data can use the full aggregate. A problem where every node must constantly consult every other cannot, and the machine's effective bandwidth falls to what the slowest shared path allows. Most of the art of parallel programming lies in getting problems into the first category.

In octets a pebioctet per second is 1,125,899,906,842,624, and in decimal terms about 1.126 petaoctets per second. The 12.6 per cent difference is the accumulated effect of five multiplications by 1.024, and it is now large enough that no report can leave the convention unstated without introducing real uncertainty.

The unit also appears in descriptions of parallel filesystems at the largest facilities, where a storage system spread across tens of thousands of drives delivers a few pebioctets per second to a compute cluster. That number determines how quickly the machine can checkpoint its state, which in turn determines how much work is lost when a component fails — and in a machine of that size, something is always failing.

For a converter the requirement is simply that the arithmetic be exact and the label preserved. Multiplying by 1,024 five times is not difficult; silently substituting the decimal prefix is the error to avoid.

One pebioctet per second equals 1,024 tebioctets per second, 1,125,899,906,842,624 octets per second, or about 1.126 petaoctets per second.


Information about the Teraoctet per second (To/s)

The teraoctet per second is a unit of data transfer rate equal to a thousand gigaoctets per second, or eight terabits per second. Its symbol is To/s. It describes memory bandwidth inside the fastest processors and the aggregate throughput of large computing systems, rather than any link between separate machines.

Graphics and accelerator chips are the clearest example. A modern accelerator uses stacked memory placed alongside the processor on the same package, and the bandwidth between them reaches several teraoctets per second. That figure is what allows thousands of arithmetic units to be kept busy at once, and it is now the property that most often determines how fast a machine learning workload runs.

The reason bandwidth rather than arithmetic has become the limiting factor is worth stating. Processors have grown far faster at computing than memory has at supplying data, so a modern chip can perform tens of operations for every octet it reads. Any calculation that touches memory more often than that is limited by the memory, and most real calculations are.

Supercomputer interconnects reach this range in aggregate. The network joining thousands of nodes carries teraoctets per second across the whole machine, though no single link does. The design problem is to arrange the topology so that any node can reach any other quickly, which is why these networks are built as multi-dimensional meshes and trees rather than as simple stars.

To make the number concrete, one teraoctet per second would fill a large consumer hard drive in twenty seconds and transfer the entire text of every book in a national library within a minute. Nothing in ordinary use approaches it, and no external cable of any kind carries it.

The unit also appears in descriptions of storage arrays. A large parallel filesystem, spread across thousands of drives, can deliver a few teraoctets per second in aggregate to a supercomputer, and that figure is quoted as a headline specification because it determines how quickly a simulation can be written out and read back.

One teraoctet per second equals 1,000 gigaoctets per second, 8 terabits per second, or about 0.9095 tebioctets per second.