| Megabits per second (Mbit/s) | Octets per second (octet/s) |
|---|---|
| 1 Megabit per second | 125000 octet/s |
| 2 Megabits per second | 250000 octet/s |
| 3 Megabits per second | 375000 octet/s |
| 4 Megabits per second | 500000 octet/s |
| 5 Megabits per second | 625000 octet/s |
| 10 Megabits per second | 1250000 octet/s |
| 20 Megabits per second | 2500000 octet/s |
| 25 Megabits per second | 3125000 octet/s |
| 50 Megabits per second | 6250000 octet/s |
| 100 Megabits per second | 12500000 octet/s |
| Reference | Megabits per second (Mbit/s) | Octets per second (octet/s) |
|---|---|---|
| A dial-up modem | 0.056 Mbit/s | 7000 octet/s |
| Typical home broadband | 100 Mbit/s | 12500000 octet/s |
| Gigabit Ethernet | 1000 Mbit/s | 125000000 octet/s |
| Streaming a 4K film | 25 Mbit/s | 3125000 octet/s |
The megabit per second is a unit of data transfer rate equal to one million bits per second. Its symbol is Mbit/s, often written Mbps. It is the unit in which internet connections are sold, which makes it the data unit most people encounter by name.
Because it is a decimal million and not 1,048,576, the conversion to octets is exact and easy: one megabit per second is 125 kilooctets per second, so a hundred-megabit connection delivers about 12.5 megaoctets per second at best. Anyone who watches a file transfer and does the division has understood the entire relationship between how connections are advertised and how transfers are reported.
What a household actually needs is far below what it usually buys. Standard-definition video streaming uses about 3 megabits per second, high definition about 5, and ultra-high definition about 25. A video call is around 3 to 8. A large family watching four separate high-definition streams while somebody downloads a game is using perhaps 60 megabits per second, which a hundred-megabit connection handles comfortably.
The reason to buy more capacity than that is not peak speed but behaviour under load. A link that is near its limit develops queues, and queues add delay, which shows up as stutter in video calls and lag in games. A connection with generous headroom keeps its latency low, and that is a more noticeable improvement than a higher number on a speed test.
Wired local networks pass through this range on the way up. The original Ethernet ran at 10 megabits per second, its successor at 100, and both were the standard office connection for a decade each before gigabit replaced them. Wireless standards followed the same path with a lag, and both are now measured in hundreds of megabits or in gigabits.
Real throughput is always below the nominal rate. Protocol overhead takes 5 to 10 per cent on a wired link; a shared wireless channel loses much more, because the medium is divided between all the devices using it and interference forces retransmission. A connection advertised at 100 megabits per second measured at 90 over cable and 50 over a busy wireless network is behaving normally.
One megabit per second equals 1,000,000 bits per second, 125 kilooctets per second, or about 0.9537 mebibits per second.
The octet per second is a unit of data transfer rate equal to eight bits per second. Its symbol is octet/s. It is the unit in which software reports transfer speeds, as against the bits per second in which hardware and network services advertise them, and the factor of eight between the two conventions is the source of endless confusion.
The division of labour is consistent once it is understood. Anything describing a physical link — an Ethernet port, a fibre connection, a radio channel, a broadband package — is quoted in bits per second, because bits are what the signalling actually carries. Anything describing a file moving from one place to another is quoted in octets per second, because files are measured in octets.
A download manager that reports 12 megaoctets per second on a connection sold as 100 megabits per second is not disagreeing with the advertisement; it is stating the same rate in the other convention, and the arithmetic between them is a division by eight. Recognising this immediately removes the most common cause of complaint about internet speed.
Individual octets per second appear in the same narrow places as individual bits: deep-space telemetry, low-power sensor links, and the slowest legacy serial connections. A rate of a hundred octets per second would move a page of text in about twenty seconds, which was a normal experience in the 1970s and is unimaginable now.
The unit also underlies the way disc and interface throughput is described. A drive that sustains 500 megaoctets per second is moving four gigabits per second across its interface, and matching the two figures is a routine part of system design: an interface rated in gigabits must be compared with a drive rated in octets, and the factor of eight decides whether one starves the other.
Storage tools reinforce the convention. Every file copy utility, backup program and command-line transfer tool reports in octets per second or its multiples, and every network measurement tool reports in bits per second. A person reading both at once has to keep the conversion in mind, which is exactly what makes the distinction worth stating explicitly.
One octet per second equals 8 bits per second, 0.008 kilobits per second, or 0.001 kilooctets per second.