Conversion from Kilooctets per second to Tebioctets per second

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Formula to convert Kilooctets per second (ko/s) to Tebioctets per second (Tio/s)

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Kilooctets per second to Tebioctets per second conversion table

Kilooctets per second (ko/s)Tebioctets per second (Tio/s)
1 Kilooctet per second9.09494701773 × 10-10 Tio/s
2 Kilooctets per second0.00000000181898940355 Tio/s
3 Kilooctets per second0.00000000272848410532 Tio/s
4 Kilooctets per second0.00000000363797880709 Tio/s
5 Kilooctets per second0.00000000454747350886 Tio/s
10 Kilooctets per second0.00000000909494701773 Tio/s
20 Kilooctets per second0.0000000181898940355 Tio/s
25 Kilooctets per second0.0000000227373675443 Tio/s
50 Kilooctets per second0.0000000454747350886 Tio/s
100 Kilooctets per second0.0000000909494701773 Tio/s

Data-transfer rate reference points

ReferenceKilooctets per second (ko/s)Tebioctets per second (Tio/s)
A dial-up modem7 ko/s0.00000000636646 Tio/s
Typical home broadband12500 ko/s0.0000113687 Tio/s
Gigabit Ethernet125000 ko/s0.000113687 Tio/s
Streaming a 4K film3125 ko/s0.00000284217 Tio/s

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Information about the Kilooctet per second (ko/s)

The kilooctet per second is a unit of data transfer rate equal to one thousand octets per second, and therefore to eight kilobits per second. Its symbol is ko/s. It is the unit in which file transfers were reported through the whole of the dial-up era, and it still appears whenever a transfer is slow enough to need it.

The conversion from advertised connection speeds is the reason it matters. A 56-kilobit modem delivered about 7 kilooctets per second in practice, and users learned the relationship by watching progress bars: a one-megaoctet file took about two and a half minutes. The habit of dividing the advertised number by eight and then subtracting a bit for overhead dates from that period.

Storage devices of the era were similar. A floppy disc drive read at roughly 30 to 60 kilooctets per second, a single-speed compact-disc drive at 150, and an early hard drive at a few hundred. Loading a program from any of them was a matter of seconds to minutes, and software was written with that expectation in mind.

The unit still appears in serial communication. The classic serial port ran at rates up to 115,200 bits per second, which is 14.4 kilooctets per second, and equivalent rates are still used to talk to microcontrollers, scientific instruments and industrial equipment. A protocol designed for such a link cannot assume that a large message will arrive quickly.

It also appears at the bottom end of modern networking. A congested mobile connection, a distant satellite link or a heavily shared wireless network can fall to a few tens of kilooctets per second, and at that rate an ordinary web page — which now runs to a few megaoctets — takes a minute or more to load. The unit is a reminder of what the network assumes about its users.

For scale, one kilooctet per second moves a thousand characters of plain text each second, so a short letter transfers in a second and a novel in about ten minutes. Nothing about text has ever needed more than this; every increase in transfer rate since has been consumed by images, sound and video.

One kilooctet per second equals 1,000 octets per second, 8 kilobits per second, or about 0.9766 kibioctets per second.


Information about the Tebioctet per second (Tio/s)

The tebioctet per second is a unit of data transfer rate equal to 1,024 gibioctets per second, or two to the fortieth power octets per second. Its symbol is Tio/s. It is the binary counterpart of the teraoctet per second, and the two differ by 10 per cent.

Nothing outside a large machine moves data this quickly. The rate describes the memory bandwidth of an accelerator with stacked memory, the internal fabric of a high-end processor package, or the aggregate throughput of a parallel filesystem spread across thousands of drives. All of these are built from binary structures, and their totals are binary quantities divided by time.

High-performance computing is where the unit is written most often. A supercomputer's storage system is specified by how many tebioctets per second it can deliver to the compute nodes, because that number determines how quickly a simulation can save its state and resume. A machine that computes quickly but writes slowly spends its time waiting.

The ten per cent difference from the decimal unit is significant in that context. A filesystem procured to deliver 10 teraoctets per second and one delivering 10 tebioctets per second differ by a whole teraoctet per second, which in a facility of that size represents a substantial fraction of the hardware budget.

In bits a tebioctet per second is 8 tebibits per second, and in decimal terms about 1.1 teraoctets per second. Expressing the same rate four different ways is routine at this level, because the storage industry, the memory industry, the network industry and the standards bodies each prefer a different one.

For everyday comparison, a tebioctet per second would fill a large consumer hard drive in about twenty seconds. No external interface carries this; the figure describes movement between components inside a single system, where the wires are short and there are very many of them running in parallel.

Graphics processors have brought the rate within reach of a single component. A stack of high-bandwidth memory bonded directly to the processor die delivers well over a tebioctet per second to the chip that uses it, and a card carrying several such stacks passes a few. That bandwidth, rather than raw arithmetic speed, is what limits the training of large models: the arithmetic units sit idle unless the memory can keep them fed. The same reasoning explains why supercomputer designers spend as much effort on the paths between memory and processor as on the processors themselves, and why the rate is quoted in binary units when the memory it describes is addressed in powers of two.

One tebioctet per second equals 1,024 gibioctets per second, 1,099,511,627,776 octets per second, or about 1.100 teraoctets per second.