Conversion from 5 Tebioctets per second to Teraoctets per second

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Formula to convert Tebioctets per second (Tio/s) to Teraoctets per second (To/s)

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Tebioctets per second to Teraoctets per second conversion table

Tebioctets per second (Tio/s)Teraoctets per second (To/s)
1 Tebioctet per second1.09951162778 To/s
2 Tebioctets per second2.19902325555 To/s
3 Tebioctets per second3.29853488333 To/s
4 Tebioctets per second4.3980465111 To/s
5 Tebioctets per second5.49755813888 To/s
10 Tebioctets per second10.9951162778 To/s
20 Tebioctets per second21.9902325555 To/s
25 Tebioctets per second27.4877906944 To/s
50 Tebioctets per second54.9755813888 To/s
100 Tebioctets per second109.951162778 To/s

Data-transfer rate reference points

ReferenceTebioctets per second (Tio/s)Teraoctets per second (To/s)
A dial-up modem0.00000000636646 Tio/s0.000000007 To/s
Typical home broadband0.0000113687 Tio/s0.0000125 To/s
Gigabit Ethernet0.000113687 Tio/s0.000125 To/s
Streaming a 4K film0.00000284217 Tio/s0.000003125 To/s

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Information about the Tebioctet per second (Tio/s)

The tebioctet per second is a unit of data transfer rate equal to 1,024 gibioctets per second, or two to the fortieth power octets per second. Its symbol is Tio/s. It is the binary counterpart of the teraoctet per second, and the two differ by 10 per cent.

Nothing outside a large machine moves data this quickly. The rate describes the memory bandwidth of an accelerator with stacked memory, the internal fabric of a high-end processor package, or the aggregate throughput of a parallel filesystem spread across thousands of drives. All of these are built from binary structures, and their totals are binary quantities divided by time.

High-performance computing is where the unit is written most often. A supercomputer's storage system is specified by how many tebioctets per second it can deliver to the compute nodes, because that number determines how quickly a simulation can save its state and resume. A machine that computes quickly but writes slowly spends its time waiting.

The ten per cent difference from the decimal unit is significant in that context. A filesystem procured to deliver 10 teraoctets per second and one delivering 10 tebioctets per second differ by a whole teraoctet per second, which in a facility of that size represents a substantial fraction of the hardware budget.

In bits a tebioctet per second is 8 tebibits per second, and in decimal terms about 1.1 teraoctets per second. Expressing the same rate four different ways is routine at this level, because the storage industry, the memory industry, the network industry and the standards bodies each prefer a different one.

For everyday comparison, a tebioctet per second would fill a large consumer hard drive in about twenty seconds. No external interface carries this; the figure describes movement between components inside a single system, where the wires are short and there are very many of them running in parallel.

Graphics processors have brought the rate within reach of a single component. A stack of high-bandwidth memory bonded directly to the processor die delivers well over a tebioctet per second to the chip that uses it, and a card carrying several such stacks passes a few. That bandwidth, rather than raw arithmetic speed, is what limits the training of large models: the arithmetic units sit idle unless the memory can keep them fed. The same reasoning explains why supercomputer designers spend as much effort on the paths between memory and processor as on the processors themselves, and why the rate is quoted in binary units when the memory it describes is addressed in powers of two.

One tebioctet per second equals 1,024 gibioctets per second, 1,099,511,627,776 octets per second, or about 1.100 teraoctets per second.


Information about the Teraoctet per second (To/s)

The teraoctet per second is a unit of data transfer rate equal to a thousand gigaoctets per second, or eight terabits per second. Its symbol is To/s. It describes memory bandwidth inside the fastest processors and the aggregate throughput of large computing systems, rather than any link between separate machines.

Graphics and accelerator chips are the clearest example. A modern accelerator uses stacked memory placed alongside the processor on the same package, and the bandwidth between them reaches several teraoctets per second. That figure is what allows thousands of arithmetic units to be kept busy at once, and it is now the property that most often determines how fast a machine learning workload runs.

The reason bandwidth rather than arithmetic has become the limiting factor is worth stating. Processors have grown far faster at computing than memory has at supplying data, so a modern chip can perform tens of operations for every octet it reads. Any calculation that touches memory more often than that is limited by the memory, and most real calculations are.

Supercomputer interconnects reach this range in aggregate. The network joining thousands of nodes carries teraoctets per second across the whole machine, though no single link does. The design problem is to arrange the topology so that any node can reach any other quickly, which is why these networks are built as multi-dimensional meshes and trees rather than as simple stars.

To make the number concrete, one teraoctet per second would fill a large consumer hard drive in twenty seconds and transfer the entire text of every book in a national library within a minute. Nothing in ordinary use approaches it, and no external cable of any kind carries it.

The unit also appears in descriptions of storage arrays. A large parallel filesystem, spread across thousands of drives, can deliver a few teraoctets per second in aggregate to a supercomputer, and that figure is quoted as a headline specification because it determines how quickly a simulation can be written out and read back.

One teraoctet per second equals 1,000 gigaoctets per second, 8 terabits per second, or about 0.9095 tebioctets per second.