| Mebioctets per second (Mio/s) | Bits per second (bit/s) |
|---|---|
| 1 Mebioctet per second | 8388608 bit/s |
| 2 Mebioctets per second | 16777216 bit/s |
| 3 Mebioctets per second | 25165824 bit/s |
| 4 Mebioctets per second | 33554432 bit/s |
| 5 Mebioctets per second | 41943040 bit/s |
| 10 Mebioctets per second | 83886080 bit/s |
| 20 Mebioctets per second | 167772160 bit/s |
| 25 Mebioctets per second | 209715200 bit/s |
| 50 Mebioctets per second | 419430400 bit/s |
| 100 Mebioctets per second | 838860800 bit/s |
| Reference | Mebioctets per second (Mio/s) | Bits per second (bit/s) |
|---|---|---|
| A dial-up modem | 0.00667572 Mio/s | 56000 bit/s |
| Typical home broadband | 11.9209 Mio/s | 100000000 bit/s |
| Gigabit Ethernet | 119.209 Mio/s | 1 × 109 bit/s |
| Streaming a 4K film | 2.98023 Mio/s | 25000000 bit/s |
The mebioctet per second is a unit of data transfer rate equal to 1,048,576 octets per second, which is 1,024 kibioctets per second. Its symbol is Mio/s. It is the unit that disc benchmarks, copy tools and backup programs report in, and one of the few binary units most people see regularly without noticing.
Storage measurement produces it naturally. A benchmark writes and reads blocks whose size is a power of two, times the operation, and divides. The result is a binary rate, and reporting it as such preserves the arithmetic. A tool that converted to decimal megaoctets would introduce a 4.9 per cent adjustment for no purpose other than to match a marketing convention.
That five per cent is exactly where the two conventions diverge visibly for consumers. A drive advertised at 550 megaoctets per second and measured at 524 mebioctets per second is performing precisely as claimed; the numbers differ only because one is decimal and the other binary. A great deal of complaint about storage performance is this arithmetic misread as a shortfall.
For everyday sizes, one mebioctet per second copies a photograph in three seconds and a two-gigaoctet film in about half an hour. Modern drives run hundreds or thousands of times faster, so the unit is now the resolution at which small differences are reported rather than the scale of the whole figure.
The unit also appears in memory and cache measurements, in database throughput reports and in the output of the low-level commands that write disc images. All of these count in binary blocks because the underlying structures are binary, and all of them report in mebioctets per second because that is what the count divided by the time actually gives.
The habit of writing the lowercase i is worth keeping. It costs one character and it tells a later reader which of two conventions produced the number, which is information that cannot be recovered from context once it has been left out.
One mebioctet per second equals 1,048,576 octets per second, 1,024 kibioctets per second, or about 1.049 megaoctets per second.
The bit per second is the fundamental unit of data transfer rate. Its symbol is bit/s, often written bps. It counts how many binary decisions a channel carries in one second, and every other unit of transmission speed is a multiple of it.
Because it is a rate, it has the form of a quantity divided by time, exactly like metres per second or litres per second. That makes the arithmetic straightforward: a link running at a given number of bits per second, multiplied by a duration in seconds, gives the total number of bits transferred, and dividing by eight converts that to octets.
The unit must be distinguished from the baud, which counts symbols per second rather than bits. Early modems transmitted one bit per symbol, so the two numbers were the same and the words were used interchangeably. Modern schemes encode several bits in each symbol — by varying phase and amplitude together — so a channel running at 3,000 baud may carry 33,600 bits per second. Only the bit rate describes how much information moves.
Claude Shannon established the theoretical ceiling in 1948. The capacity of a channel in bits per second depends on its bandwidth and on the ratio of signal to noise, and no coding scheme can exceed it. Every advance in modem and radio design since has been an attempt to approach that limit more closely, and modern systems come within a fraction of a decibel of it.
In practice the raw bit rate of a link is never the rate at which useful data arrives. Protocol headers, error-correcting codes, acknowledgements and retransmissions all consume capacity, and the usable fraction is typically 90 to 95 per cent on a wired link and considerably less on a shared wireless one.
Single bits per second are rarely quoted, because almost every channel is faster. The exceptions are deep-space communication, where a probe billions of kilometres away may return data at a few tens of bits per second, and certain low-power sensor networks that transmit a handful of bits at long intervals to preserve battery life.
One bit per second equals 0.125 octets per second, 0.001 kilobits per second, or about 0.0009766 kibibits per second.